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Fable 3 dlc swords
Fable 3 dlc swords











Speaking of that final encounter, it really packs a punch. You have to stop her from creating a dangerous potion that figures heavily in the last battle of the DLC adventure. The second act of Traitor's Keep ushers you to the Godwin Estate, where "Witchcraft Mary" is undertaking some unpleasant experiments. (By the time I entered the final phase of Fable III, I was dropping Balverines with relative ease.) These robots aren't pushovers it was fun to buckle down and get back in the rhythm of balancing hammer attacks, magic spell combos, and my trusty pistol with the very real threat of getting knocked out. Faraday, though, turns his robots on you and you're in for a real fight - a nice change of pace. One of your destinations is Clockwork Island, where the genius Faraday has created the Albion of the future, complete with robotic servants. The assassin is an escapee from the island prison of Ravenscar Keep, a rather nasty hive of villainy.īad+robots Without spoiling too much, after putting down a jailbreak, you discover that three main heavies are now on the loose and are scheming to bring down the royal family. This is exactly the kind of adventure you need to break through the monotony of delegating tasks, appointing advisors, and counting cash in your royal treasury. Although it sucks to almost be cut down, life after the battle for Albion has become a bit boring for your hero.

fable 3 dlc swords fable 3 dlc swords

Traitor's Keep starts with an assassination attempt on your monarch. You know, unlike the last battle in Fable III. After the very disappointing Understone downloadable content pack for Fable III, Lionhead is back with a more satisfying expansion that adds not only quite a bit of real estate to Albion, but presents an actual challenge.













Fable 3 dlc swords